Game Mechanics

From MBComp Wiki
Revision as of 21:58, 2 June 2020 by Dan the Chef (talk | contribs)
Jump to navigation Jump to search

Mount and Blade:Warband has many mechanics that displayed and not explained or are not displayed at all. With, at least, an understanding of some of these mechanics players will be able to preform better.

Though information is sparse, a megathread[1] was made to gather and contain some of the collected knowledge of the community.

Melee

Melee in Warband appears very simple but there are a multitude of equations that dictate almost everything that you can do. Potential Damage that can be delivered and damage received are two separate functions in Mount and Blade:Warband.

Raw Melee Damage

Raw damage in warband is not at all random and can be modeled fully with the equation found [here] and that can be boiled down to this equation:

hold_bonus * (WPF*0.01*0.15+0.85)*(power_strike*0.08+1.0)+strength/5.0

Some things to note:

  • A Hold Bonus exists
    • It gives a bonus of 5% damage per .1 seconds of hold time up until reaching a maximum bonus of 25% damage at .5 seconds.
    • After .6 seconds, the bonus decays at a rate of 3% every .1 seconds before reaching a limit of 10% at 1.1 seconds.
  • Using polearms, one hander/two handers(Bastard Swords etc.), and two handers on horseback results in a speed penalty along with a damage penalty.
    • Polearms recieve a -27.75% damage penalty, one hander/two handers when using a shield recieve a -23.5%, otherwise they function as a two hander and recieve a -15% damage penalty.

Damage Types

Item Stats

WIP Stats for Weapons, Armors, and Horses

References

  1. []