Game Mechanics

From MBComp Wiki
Revision as of 22:34, 2 June 2020 by Dan the Chef (talk | contribs)
Jump to navigation Jump to search

Mount and Blade:Warband has many mechanics that displayed and not explained or are not displayed at all. With, at least, an understanding of some of these mechanics players will be able to preform better.

Though information is sparse, a megathread[1] was made to gather and contain some of the collected knowledge of the community.

Common abbreviations

WPF = Weapon Proficiency 1h/2h = One Hander/Two Hander

Stats and Skills

  • Health is effected by both Strength(+1 to HP per level) and Ironflesh(+2 to HP per level).
  • Strength gives +1/5 to melee damage per level and Power Strike gives +8% per level.
  • Power Draw gives +14% per level.
    • Only bows are effected by Power Draw.
    • Levels over +4 the bows difficulty(E.G. If you have a bow difficulty of 1 and 7 levels of Power Draw, only 5 will be used in the calculation, (1+4=5)).


Melee

Melee in Warband appears very simple but there are a multitude of equations that dictate almost everything that you can do. Potential Damage that can be delivered and damage received are two separate functions in Mount and Blade:Warband.

Raw Melee Damage

Raw damage in warband is not at all random and can be modeled fully with the equation found here and that can be boiled down to this equation:

hold_bonus * (WPF*0.01*0.15+0.85)*(power_strike*0.08+1.0)+strength/5.0

Some things to note:

  • A Hold Bonus exists
    • It gives a bonus of 5% damage per .1 seconds of hold time up until reaching a maximum bonus of 25% damage at .5 seconds.
    • After .6 seconds, the bonus decays at a rate of 3% every .1 seconds before reaching a limit of 10% at 1.1 seconds.
  • Using polearms, one hander/two handers(Bastard Swords etc.), and two handers on horseback results in a speed penalty along with a damage penalty.
    • Polearms recieve a -27.75% damage penalty, one hander/two handers when using a shield recieve a -23.5%, otherwise they function as a two hander and recieve a -15% damage penalty.
  • Hitting the head gives a 25% bonus to damage, white hitting the calf or thigh gives a -10% penalty. Note, hitting the foot does not have a penalty.

Damage Types

Reach

[2]

Swing speed

Shooting

Shooting Damage

Shooting Accuracy

Accuracy is supposedly effected by both WPF and the damage of the weapon though this is unconfirmed at this time.


Item Stats

WIP Stats for Weapons, Armors, and Horses

References