Game Mechanics
Mount and Blade:Warband has many mechanics that displayed and not explained or are not displayed at all. With, at least, an understanding of some of these mechanics players will be able to preform better.
Though information is sparse, a megathread[1] was made to gather and contain some of the collected knowledge of the community.
Common abbreviations
WPF = Weapon Proficiency 1h/2h = One Hander/Two Hander
Stats and Skills
- Health is effected by both Strength(+1 to HP per level) and Ironflesh(+2 to HP per level).
- Strength gives +1/5 to melee damage per level and Power Strike gives +8% per level.
- Power Draw gives +14% per level.
- Only bows are effected by Power Draw.
- Levels over +4 the bows difficulty(E.G. If you have a bow difficulty of 1 and 7 levels of Power Draw, only 5 will be used in the calculation, (1+4=5)).
Melee
Melee in Warband appears very simple but there are a multitude of equations that dictate almost everything that you can do. Potential Damage that can be delivered and damage received are two separate functions in Mount and Blade:Warband.
Raw Melee Damage
Raw damage in warband is not at all random and can be modeled fully with the equation found here and that can be boiled down to this equation:
hold_bonus * (WPF*0.01*0.15+0.85)*(power_strike*0.08+1.0)+strength/5.0
Some things to note:
- A Hold Bonus exists
- It gives a bonus of 5% damage per .1 seconds of hold time up until reaching a maximum bonus of 25% damage at .5 seconds.
- After .6 seconds, the bonus decays at a rate of 3% every .1 seconds before reaching a limit of 10% at 1.1 seconds.
- Using polearms, one hander/two handers(Bastard Swords etc.), and two handers on horseback results in a speed penalty along with a damage penalty.
- Polearms recieve a -27.75% damage penalty, one hander/two handers when using a shield recieve a -23.5%, otherwise they function as a two hander and recieve a -15% damage penalty.
- Hitting the head gives a 25% bonus to damage, white hitting the calf or thigh gives a -10% penalty. Note, hitting the foot does not have a penalty.
Damage Types
Reach
Swing speed
Shooting
Shooting Damage
Shooting Accuracy
Accuracy is supposedly effected by both WPF and the damage of the weapon though this is unconfirmed at this time.
Item Stats
WIP Stats for Weapons, Armors, and Horses
References
- ↑ [http://forum.melee.org/beginner's-help-and-guides/game-mechanic-megathread!/ CRPG | Game mechanic megathread! by Elmokki
- ↑ CRPG | Equations for Knockdowns by Paul