Difference between revisions of "Glossary"
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;Dragging :1. Also known as the kiting or pulling, distracting and/or separating members of the enemy team to provide an numerical advantage for the friendly team. | ;Dragging :1. Also known as the kiting or pulling, distracting and/or separating members of the enemy team to provide an numerical advantage for the friendly team. | ||
:2. To swing an attack to confuse an enemy. | :2. To swing an attack to confuse an enemy. | ||
+ | ;Dropping | ||
===E=== | ===E=== |
Revision as of 23:07, 4 June 2020
A
- Autoblock
- A cheat that automatically blocks for you.
B
- Bot Stab/Swing
- A stab/swing that is random and attempts to catch the enemy off guard.
C
- Chamber
- Another name for a Chamber Block.
- Chamber Block
- A well timed attack that blocks an incoming attack while also being.
D
- Dragging
- 1. Also known as the kiting or pulling, distracting and/or separating members of the enemy team to provide an numerical advantage for the friendly team.
- 2. To swing an attack to confuse an enemy.
- Dropping
E
F
- Facehugging
- Staying close to the target you're trying to attack in the hope of either a glance or reduced damage.
- Feint
- Using both the attack and block buttons to pretend to attack.
- FT7
- A first to seven duel.
G
- Glance
- An attack that does not cause damage to the attacked player but causes the attacker to become stunned. Usually caused by an attack that does not hit straight on a hit box and "glances" off.
H
- Hilt Spam
- Left swinging with a fast weapon, like a scimitar, and angling your attack to the right so it both is aimed at the head and the attack is quicker then it usually would be so that the enemy is not able to block.
- Hold
- 1. To hold an attack
- 2. Keeping one or more players separated from the main fight.
I
J
K
- Kick
- Kiting
- Also known as the pulling, distracting and/or separating members of the enemy team to provide an numerical advantage for the friendly team. Usually the side directly opposite of the enemies push.
L
M
N
O
P
- Poke
- An attack that does very little damage but forces a player to be stunned.
- PUG
- An abbreviation for Pick Up Game.
- Pulling
- Also known as the kiting, distracting and/or separating members of the enemy team to provide an numerical advantage for the friendly team. Usually the side directly opposite of the enemies push.
- Pushing
- The side or group that is attacking.
Q
R
- Ritz Spin
- A spin which causes an animation glitch.
S
- S Key
- To play extremely passively or only use your S key.
- Scimmy
- A nickname for a scimitar.
- Scrim
- Abbreviation for scrimmage or a practice match.
- Sidestep
- Moving to the side of an attack when it is thrown. Often a sidestep can occur when an attacking pattern is recognized and is able to be avoided.
- Stun
- The inability to either block or attack. Often the result of a glance, a stun chamber, or a stun block.
T
- Trading
- Killing an enemy after they killed a teammate.
- Turkish Kick
- A kick during which the kicker has above ~65 ping enabling a down block to occur while kicking.
U
- Up Down
- An up attack and a down attack being throw at the same time by two people so that the victim is unable to block both.
V
W
- W Key
- To play extremely aggressively.
- Walled
- Being surrounded against a wall unable to escape.